The Indian Digital Gaming Society (IDGS) has announced the top 10 finalists of the Innovate2Educate: Handheld Device Design challenge. Organised by IDGS in partnership with the Ministry of Information and Broadcasting, this competition is a key component of the upcoming World Audio Visual Entertainment Summit (WAVES) 2025. It aims to inspire innovation among young minds at the intersection of technology, education, and gaming, encouraging the development of groundbreaking ideas and designs for handheld devices that could transform the learning experience.
Some of the Top Finalists:
1) VIDYARTHI – Smart Learning Tablet for Kids: An Interactive and Adaptive Educational Companion (Karnataka and Andhra Pradesh)
It is a low-cost, voice-assisted, interactive educational device powered by ESP8266 or Raspberry Pi. Designed with children in mind, it provides a screen-free, internet-free alternative to traditional and digital learning tools that are often inaccessible due to high costs and connectivity barriers.
2) TECH TITANS – Smart Handwriting Learning Device with Interactive Writing Assistance (Tamil Nadu)
Designed to transform how children learn to write, it blends traditional writing methods with modern technology. TECH TITANS offers real-time interactive feedback, a multilingual learning experience, and an offline, affordable solution tailored especially for early learners in underserved areas.
3) PROTOMINDS – EduSpark (Delhi, Kerala, UP, Bihar)
It is an affordable, AI-powered handheld device designed to spark curiosity and accelerate cognitive growth in young children aged 6 to 8. As children play educational games — ranging from Sudoku and math challenges to mazes and memory puzzles — the device’s its adaptive AI engine adjusts difficulty levels in real-time, helping each learner progress at their own pace.
4) APEX ACHIEVERS – BODMAS Quest: Gamified Math Learning For Smarter Education (Tamil Nadu)
BODMAS (Brackets, Orders, Division/Multiplication, Addition/Subtraction) often poses challenges to young learners, slowing their confidence and progress in mathematics. BODMAS Quest changes that by transforming learning into an immersive, reward-based journey.
5) WARRIORS- Maha-shastra (Dehi)
An innovative educational ecosystem designed to reshape the learning experience for students aged 5 to 18. Built for inclusivity and scalability, the platform combines quizzes, real-time simulations, AI-powered tutoring, and multilingual support to meet the diverse needs of learners across India and beyond. Its core is a handheld AI-powered device that engages students through interactive games, adaptive quizzes, and offline collaboration using LoRa-based meshtastic networks.
6) KIDDYMAITRI- A Handheld Mathematical Gaming Console (Mumbai, Odisha, Karnataka)
Inspired by NEP 2020, the device focuses on native language learning, technological integration, and traditional Indian values to develop a truly local and impactful learning solution.
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